THE THREE TWELVE
A network of only three-hundred and twelve linked star systems trapping all of humanity inside. Inside, two equally miserable governments hoard the dwindling resources and make constant war against each other and their own helpless citizens.
YET THERE IS HOPE
Rumors of a strange vessel left behind by the almost mythical human empire ages gone able to travel the stars without the need of star-links. Such a ship could go anywhere. It could escape the Three-twelve.
IF IT EXISTS
One crew of mutineers, outcasts and misfits intend to find out. They will follow the clues, fight entire governments, and battle through the most hostile environments the Three-twelve boasts to gain freedom–but to escape this prison of stars they will need a ship. A ship that can Ascend.
NOCTURNE MUST FALL
Through the mists of time stands a monument. A bulwark against the ancient plague, it held back the darkness for ages long forgotten, but all things must come to an end. Nocturne’s Fall. A new novel by Joseph Baxter of adventure in a universe where all is not what it seems.
Story
An original arc of six novels chronicling one beleaguered crew in their struggle to escape tyranny. Uncover answers to questions never before dreamed.
CONCEPT ART
An arc of six novels chronicling one beleaguered crew in their struggle to escape tyranny. Uncover answers to questions never before dreamed.
Starmap
Interactive and authoritative map of all starlinks found within the 312 Universe. Zoom in and out, move stars around, and see how it’s all connected.
BLUEPRINTS
Complete and authoritative map of all starlinks within the 312 Universe. Zoom in and out, move stars around, and see how it’s all connected.
CHARACTERS
Go deeper into the 312 Universe with a Glossary of Terms, listing of Character Bios, and Planetary Database. Entries make every attempt to remain spoiler-free.
WORLDS
I’d love to hear from you! Use this form to fire off a message, particularly if you have feedback. The 312 can only get better with honest criticsm.
GLOSSARY
Go deeper into the 312 Universe with a Glossary of Terms, listing of Character Bios, and Planetary Database. Entries make every attempt to remain spoiler-free.
Contact
I’d love to hear from you! Use this form to fire off a message, particularly if you have feedback. The 312 can only get better with honest criticsm.
Three Hundred and Twelve
Everyone knows about the Three-twelve. Three hundred and twelve star systems all linked together with network of starlinks. Some stars connect with multiple links, while a few only one, but none link to the outside. There exist stars so tantalizingly close! They burn brightly in the sky each night but still a lifetime away.
After a few thousand years, no one even tries anymore. Why bother? They had three hundred and twelve perfectly good star systems. Never mind that the Bureaucracy, the Directorate, and the crime lords choked the life out of mankind.
Journey with Bennett Adam and Captain Oliver Jacobs in a mission to find freedom. It may be a myth, it may cost them their lives, but they are determined to find a way.
Branded pirates and hunted throughout the Three-twelve, Jacobs and the crew of Ardent are no strangers to peril. Once considered one of the most promising naval commanders, Jacobs accidentally intercepted a courier ship with data so secret just knowing its existence branded his entire crew mutineers! Now captain of a vagabond ship, he follows ancient hints here and tall tales there, slowly reconstructing the story of a path to freedom. The only path.
Bennett Adams joins with Jacobs on the hunt. A young man whose father died in pursuit of the truth, Bennett infiltrates the government’s secret archives, buried within a lonely space station. When Jacobs and his crew arrives to “appropriate” the same data, Bennett sees no choice but to join the quest.
Book One
ABOUT THE THREE-TWELVE
Joseph Baxter began planning the 312 Universe in 2008 while playing with Lego. His sons complained that they didn’t know what to build, so Joseph suggested telling a story. To demonstrate, they began constructing a starship and tell its tail of a long and ancient past. The only one of its kind. A little tale over an afternoon of play that grew into short fiction and ultimately expanded into a series of six novels.
Joseph invites you to immerse yourself in this interstellar adventure, play around in this fictional playground, and remember a time when fiction was fun.